Hi Everyone! It has been two years since our last recap and preview. With the crazy year that was 2020, I wanted to come back and write up another one. We accomplished a lot in 2020 and there is even more coming in 2021 so let’s dive in!

Developer Recap 2020

Genesis 7

The year started off with a bang in Oakland, California at Genesis 7. The lead tournament organizer, Sheridan, invited Rivals of Aether back for its fourth Genesis. …


For those of you who don’t follow us, just this week we announced that Rivals of Aether is coming to the Nintendo Switch on September 24, 2020.

For those who have been following our development, you know this has been a VERY long time coming. We knew we wanted to bring our game to the Nintendo Switch as soon as the console was announced in 2016. At that point we were still in development on Steam Early Access and Xbox Game Preview and we were working toward a full launch in Spring 2017.

In the fall of 2017, we began…


Hello! For those of you who don’t know me, I am Dan Fornace, a videogame designer. For the last 5 years, I have been working on the indie fighting game Rivals of Aether. We never planned on working on this one game for so long, but I have learned a lot during its development.

Me at E3 2015

Before we get started, let me explain what Rivals of Aether is.

Rivals of Aether is an indie platform fighter. The “Platform Fighter” is a sub-genre of fighting games that features platforming elements and a bigger emphasis on movement than traditional fighters like Street Fighter and…

Hello again, Rivals fans. It has been a year since our last recap and preview. 2018 was another huge year for both the Rivals of Aether game and community, and we have even more coming in 2019. Let’s dive in!

Developer Recap 2018

This past year had some challenges when it came to development, but there were still some awesome updates and live events that brought the hype. Let’s dig into what went well and what could have gone better.

What went well?

The Rivals Direct

This elaborate April Fools joke was one of the coolest things we did all year. We collaborated with the…

Hey there Rivals fans. We’ve been having a blast continuing work on Rivals of Aether and wanted to update you all on the year and how we felt things went. We’ll also give you a sneak preview of what we are working on now and how we expect the rest of 2018 to go. So without further ado let’s get into it!

Developer Recap 2017

Last year was a huge year for both the game and its competitive community. We had a ton of great events and releases so let’s dig into what went well and what didn’t go so well.

What went well?

Full Release…

We get this question a lot whether it is on Discord, Twitter, Reddit or anywhere else where Rivals fans hang out. It is also a common discussion when comparing Rivals of Aether to other platform fighters especially since Brawlhalla has found success in the space and that most genres are looking at the Free to Play model to see how it could fit their game.

Dan Fornace

Game Director and Designer. Creator of Rivals of Aether. Worked on Killer Instinct (2013) and other games at Microsoft Studios.

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